Battlefield 4 PC Game Update – Jan 30

Yesterday, PC Battlefield 4 owners also received an update. As well as having the same fixes as the platforms, it also contained CPU and GPU tweaks along with support for Mantle – read more about this here.

The following are the additional changes…

Mantle Support

  • The new Mantle renderer has been added in Battlefield 4. Most players can expect a performance increase by using this new low-level graphics API.

CPU/GPU performance and monitoring

  • Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations.
  • Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg.
  • “Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active
  • Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file
  • AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9
  • Enabled tile-based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs)
  • Improved performance with rendering and spotlights for all GPUs, primarily in in-door environments
Darkstorm40
About Darkstorm40

Relatively recent convert to Battlefield but now hooked. Not the best aim or sharpest reflexes but good team player.

Hates people complaining unnecessarily and believes you should always offer solutions – yes, I’m looking at all the Battlefield 4 haters.

General IT bod during the day and all-round geek at all other times.

Owner of bfmedic.com.

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