Battlefield 4 R51 Server Update

A server update, R1, has been applied for Battlefield 4. Details of the change are as follows…

  • New map added (Zavod: Graveyard Shift)
  • Three new experiences added to take advantage of the new map (NIGHTSMALL, NIGHTINF,
  • Netcode improvements:
    • Added support for high tickrate (currently disabled, it will be enabled at a later date after
      live testing is performed)
    • Improved “rubber banding” handling
    • Improvements to reduce “dusting” effect on fast moving vehicles (mainly jets)
    • Updated server stall detection
  • Skill based team balancer: The new team balancer is a start-of-round balancer. It is designed to
    balance lopsided servers by breaking up teams over several rounds. It is enabled by default on Official servers, it can be controlled on non-Official servers by using
    The team balancer works by:

    • Taking both team sizes and skill into consideration. It works by:
    • Rebuilding the teams based on skill after every round
    • Keeping squads & friends together
    • Preventing excessive team stacking
    • Assigning joining players by skill during rounds
    • Replaces players that previously left the game with new joiners
    • Evaluating manual team switching on a case by case basis and refuse team switching
      which may ruin the balance of the server
    • Attempting to prevent team stacking by being more restrictive of high skilled players
      trying to switch to the better team
    • Freely allowing team switching when there are very few (less than 5v5) players on the
    • Being enabled in “bigger” team based game modes only
  • Fixed a rare server crash
About Darkstorm40
Relatively recent convert to Battlefield but now hooked. Not the best aim or sharpest reflexes but good team player. Hates people complaining unnecessarily and believes you should always offer solutions - yes, I'm looking at all the Battlefield 4 haters. General IT bod during the day and all-round geek at all other times. Owner of

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