Battlefield 4 R51 Server Update
A server update, R1, has been applied for Battlefield 4. Details of the change are as follows…
- New map added (Zavod: Graveyard Shift)
- Three new experiences added to take advantage of the new map (NIGHTSMALL, NIGHTINF,
NIGHTLARGE) - Netcode improvements:
- Added support for high tickrate (currently disabled, it will be enabled at a later date after
live testing is performed) - Improved “rubber banding” handling
- Improvements to reduce “dusting” effect on fast moving vehicles (mainly jets)
- Updated server stall detection
- Added support for high tickrate (currently disabled, it will be enabled at a later date after
- Skill based team balancer: The new team balancer is a start-of-round balancer. It is designed to
balance lopsided servers by breaking up teams over several rounds. It is enabled by default on Official servers, it can be controlled on non-Official servers by using
vars.SkillBasedBalance.
The team balancer works by:- Taking both team sizes and skill into consideration. It works by:
- Rebuilding the teams based on skill after every round
- Keeping squads & friends together
- Preventing excessive team stacking
- Assigning joining players by skill during rounds
- Replaces players that previously left the game with new joiners
- Evaluating manual team switching on a case by case basis and refuse team switching
which may ruin the balance of the server - Attempting to prevent team stacking by being more restrictive of high skilled players
trying to switch to the better team - Freely allowing team switching when there are very few (less than 5v5) players on the
server - Being enabled in “bigger” team based game modes only
- Fixed a rare server crash