The Future of Battlefield 4

DICE recently gave an interview to German website, Battlefield Inside. A lot of information about the future of Battlefield 4, in particular the next patch, was revealed during this. Google Translate isn’t particularly helpful (regularly misconstruing the intent behind something) but, thankfully, I have a German speaking wife who was able to help 🙂

The official content of the upcoming Battlefield 4 patch is as follows…

  • It will raise the “tick rate”. DICE calls these changes the “High Frequency Updates.” The changes will initially be available only on the next gen consoles and for PC players. For PlayStation 3 and Xbox 360, a change is planned, but not yet been adequately tested.
  • The game options, other than offering to change the network smoothing factor, will also give the option to set the refresh rate. This will benefits players with bandwidth issues.
  • The patch will be released in June (some have incorrectly translated the original German to suggest it will be released in May).
  • There will be changes to the network interface of the game and a new sort of events. So the damage to the player, for example, after the patch added first, and not the effect created thereby, if a player is shot.
  • Obliteration on small maps are not included in this patch, even though they have been added to patch #3 of CTE.
  • DICE has reduced the update factor for the entire connection from player to player from 1.5 seconds to 1 second. This change has been tested by the players in the CTE and has had very positive feedback.
  • The hit detection should be much improved.
  • The vibration or shake effect will be significantly lower.
  • The SCAR-H can not kill a player in a frame.

Creating a patch for all platforms takes about 5 weeks, which should help give you an idea as to why these things aren’t as rapid as you’d maybe like.

It’s also worthy of note that DICE in Sweden has completed the work on Battlefield 4 and the game has passed into the care of DICE Los Angeles. The team in LA consists of 60 people and is expanded when there are other games that need to be looked after.

Soon after this interview details of the next Battlefield game were announced. This led, inevitably, to concerns from BF4 players that they would be forgotten about. Karl Magnus Troedsson, DICE VP, took to Battlelog news to re-assure everyone.

I want to be sure you all understand that introducing Hardline in no way means we’re done working on Battlefield 4. Nothing could be further from the truth. The Visceral team is leading the development of Hardline, while the DICE team continues to drive BF4. We are committed to giving you the best BF4 experience possible.

He continues by mentioning recent patches and improvements and stating that more of these will occur, but without giving any further detail. He also stated that “there are dedicated BF4 teams in Stockholm, Uppsala and LA”. This doesn’t immediately ring true with the interview above but it may be that the teams in Sweden are working on other aspects of BF4 (Battlelog, for instance).

Darkstorm40
About Darkstorm40

Relatively recent convert to Battlefield but now hooked. Not the best aim or sharpest reflexes but good team player.

Hates people complaining unnecessarily and believes you should always offer solutions – yes, I’m looking at all the Battlefield 4 haters.

General IT bod during the day and all-round geek at all other times.

Owner of bfmedic.com.

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