Since Operation Metro 2014 was released as part of the Battlefield 4 Second Assault DLC people have been complaining about the Conquest game. What generally happens is that the Russian side (who have their base nearest flag A) take flags A and B and then there’s a huge grenade fight for the remainder of the game.
Why is this?
- The Russian base is nearest to flag B and than for the US
- The Russians have the higher ground and, therefore, the natural advantage
Why has this changed in Battlefield 4? There’s 2 possibilities here…
- Next-Gen console owners have gone from 24 to 64 players and that’s increased the issue. PC owners were complaining about the same problem with Metro on Battlefield 3.
- There are more, and deadlier, grenade and launcher options available in Battlefield 4, reducing the need for face-to-face combat.
The likelihood though is that’s a combination of the two.
The problem is the design of the map. To get from Flag C to Flag A there is only one way – through Flag B. More ways to get between C and B have been added but still the issue remains. Compare this to the similar Operation Locker – from one end of the map to the other you can go around the outside, under ground or over ground and, hence, blocking in the centre is harder to achieve. Yes, there is usually a big “bun fight” in the middle of a Lockers game BUT it doesn’t prevent the other flags from being taken. And, more importantly, it is equally winnable whichever side you are on.
Is there a solution?
One immediate idea is to open Metro up a little more – let’s have the underground tunnels opened up so that you can get through to Flag A, from multiple locations. Maybe even make use of the Levolution and have a train running.
For the time being, if you start Metro on the US side there’s one thing you should do… DO NOT STOP AT FLAG C. Run straight for B and you may have a fighting chance.