Star Wars Battlefront Game Modes REVEALED

Details of some of the new Star Wars Battlefront game modes have been revealed.

Blast

Blast

Star Wars Battlefront’s Team Deathmatch mode, Blast, pits the Rebel and Imperial factions against each other with intense 10 versus 10 battles. If your team reaches 100 kills, or are ahead when the 10-minute round is over, you’ve won.

Blast offers a lot of variety both in terms of gameplay and the unpredictable nature of the opposing team. Actual levels within the mode also happen to hold great variation as well.

To keep the action dense in this close-quarters mode, the Blast maps are not as vast as in other game modes. You should know that they are all specifically designed for the specific game mode in mind; in other words, these aren’t just smaller versions of maps used elsewhere.

As in other Star Wars Battlefront game modes, the key to success is choosing a hand with a weapon layout that suits you and the battle conditions. Also, you’ll find weapon pickups strewn across the map, and since there are no vehicles or Heroes & Villains joining the fight, the strategic value of these pickups is quite high.

Cargo

Cargo

Rebels and Imperials are fighting over precious cargo and it’s up to your team to outwit the opposition with both offensive and defensive tactics.

This is how it works: Rebels and Imperials both have a base on the map where valuable cargo is stored. Your objective is to run in to the enemy base, pick up the cargo, and return it to your home base. It’s a classic concept, but they’ve added one twist: you don’t need to have your own cargo in your base in order to bring back the cargo you’ve taken from your enemies. This creates a tug of war experience where you simply need to collect as much cargo as possible.

Scoring works a bit different thanks to this design. At the beginning of a match, the score is 5-5. If you get hold of a cargo crate, your team will take the lead with 6-4, and the rest of the match will fluctuate like that. If you’re in the lead when the 15-minute round is over, you’ll win.

The reason behind this tweak? In old school capture the flag modes, a lot of action centred round grabbing the enemy flag and running away to hide, since the enemy could not capture unless their flag was in their base. This resulted in home bases that were rarely defended, since most action took place in the centre of the map. For Cargo, they want players to focus on both bases and establishing two very defined gameplay roles – the attacker and the defender.

There are several tools to help you perfect these two distinct play styles. If you like Smoke Grenades and Jump Packs you’ll be a great attacker in Cargo, and if you want to play defence you can equip things like the Proximity Bomb and Barrage. Defenders can also man the stationary E-Web Turrets within or close to the bases for some extra defensive firepower.

Cargo is a mode made up of 6v6 matches, and to create a well-functioning mode like this you need to design the maps specifically for it – and the areas you’re fighting on need to be well defined and often symmetrical to make it fair for both teams. One Cargo map EA would like to highlight is Rebel Depot on Tatooine. This takes place out on the holes of the desert, where the Rebels have set up a small base. The map has three lanes to fight around, and in the centre lane you’ll find the legendary Millennium Falcon as a mighty set piece.

Gameplay-wise, the Millennium Falcon, somewhat covered in Tatooine dust, works as a tactical centre that is important to control. Use your Jump Pack to get on top of it and put some pressure on the enemy. The reward comes with a risk though, so watch out for enemies flanking you!

Droid Run

Droid Run

There are three active objectives on the map that you need to control. These aren’t just any objectives – what you need to get a hold of are three different GNK Droids. They’re all moving and have to be caught before the capture process can start.

So, in tight and fast 6-versus-6 matches, your objective is to capture and hold all the three Droids before the 10-minute time limit is up. You’ll get help from weapon pickups but Heroes, Villains, and vehicles won’t be joining the run. Communication is vital, so let your teammates know if you’ve spotted a Droid somewhere, how to find it, and if there are enemy forces nearby.

The Droid Run maps are designed to be quite small to ensure a high tempo and player count. As with all Star Wars Battlefront game modes, there’ll be many map variations for you to enjoy when fighting on Tatooine, Endor, Hoth, Sullust, and in December, Jakku.

Drop Zone

Drop Zone

Similar to “King of the Hill”-style experiences, the objective in Drop Zone centres on drop pods falling through the atmosphere onto the planet surfaces. In tight 8-versus-8 matches, Rebel and Empire teams fight to capture and control these pods.

When you locate a drop pod’s landing site, make your way to it and trigger the short claim process. Your team will win if it captures five pods, or control the majority of them after the 10-minute match is up. If a pod is constantly changing possession with no team able to defend it long enough to claim it, another pod will be sent down to break the stalemate. Then, there would be two pods that the teams have to gain control over.

Drop Zone is all about action and quick thinking, forcing Rebels and Imperial troops to always be on their feet. Though captured pods need to be defended, static players standing in a cluster too close to their pod always run the risk of being hit by explosives or a well-placed Orbital Strike.

Apart from playing the objective and bringing your team to victory, claiming pods comes with another perk: they contain Power Pickups. Once successfully claimed, the pod will start to open. This will take a moment, but staying around to get your hands on the contents can definitely be worth the risk. The choice is yours, though; when your claimed pod is opening up, another one will hit the surface elsewhere and going for that one could be the smarter move.

Apart from making these decisions, there are other ways to master Drop Zone. For instance, using the Droids and Turrets in your arsenal can be an excellent strategic move. Since it’s somewhat hard to predict which areas you’ll be defending, makeshift defences like these are great to deploy. Throw down a turret and give your partner a shout that you’ve got this section covered, or deploy a Viper Droid that outlines where enemies are coming from.

Fighter Squadron

Dogfight

In Fighter Squadron you’ll jump into the iconic ships of the Rebel Alliance and the Galactic Empire. Behind the sticks of X-wings, A-wings, TIE fighters, and TIE Interceptors you’ll engage in aerial battles with up to 20 players. AI-controlled ships join the battles, giving players an intense, action-packed experience.

Your team’s objective is to destroy more fighters than the other team. If your team reaches the score limit of 200 kills or has the most kills when the time limit is over, your side wins!

But there’s more than dogfights to worry about. As transport shuttles are being utilised by both the Rebels and Imperials, your job will be to either attack the other team’s shuttle or keep yours out of harm’s way. Expect intense fights over the transport shuttles and earn bonus points if you “take care” of them as your objective directs.

When you hit the cockpit, you’ll use several offensive and defensive tactics. Your ship’s laser cannons will rough up enemy targets and missiles will do a great deal of damage.

Each side also has a unique ship ability: Imperial ships can get from A to B quickly with their speed boost and the Rebels can activate a shield for when the going gets tough. Chased or outnumbered? Both sides can hit one of the evasive manoeuvre buttons to quickly shake off enemies.

If you want to give yourself and your team an edge, look for powerups located in key areas of the map. Often placed low and by challenging flight paths, these pickups are a bit tricky to reach but with bonuses like ship repairs or shorter missile cooldown they’re definitely worth the trip.

Then there’s that special powerup, the one that gives you a few minutes piloting the galaxy’s most coveted starfighters.

Apart from the thrill of taking control over these epic ships, Hero starfighters possess better attack and defence abilities. Learn where the pickups are located and you’ll be a Fighter Squadron ace in no time.

Hero Hunt

Hero Hunt

Hero Hunt begins with one player starting as either a Hero or Villain character depending on the planet you’re playing on. The other seven players spawn as troopers of the opposing side. Thus, a tense seven-versus-one hunt begins.

Should you deliver the killing blow on the current Hero or Villain you take their place, spurred on by a short, cinematic sequence as you respawn. The hunter now the hunted, your job is to defeat those in pursuit and survive as long as possible in the boots of Darth Vader, Luke Skywalker, Boba Fett, or whichever iconic character is up based on the pre-determined order.

It’s a good idea to team up with someone close by when you notice a Hero or Villain on your radar. Knowing your enemy is crucial; if the current Villain is someone like Boba Fett you want to be in a more confined area where his jetpack won’t do the bounty hunter any good. When Darth Vader is nearby, on the other hand, you don’t want to encounter his crowd-control skills in a narrow corridor.

Power Card pickups are also of importance when playing Hero Hunt. Try deploying Turrets or Proximity Bombs on strategic areas like where health boosts spawn for the Heroes and Villains. If you find a Smart Rocket and the Hero or Villain is on low health, you have a good chance of defeating your prey in one fell swoop.

Supremacy

Supremacy centres on five control points scattered across the map. The objective is gaining control of all five, or the majority of them, before the 10 minute round is over. Each team starts the match controlling two of these control points, initially fighting for control of the fifth one in the centre. After this is determined, the control points need to be claimed in a set order. This means the action will be taking place on two control points at a time – one for each team.

An intense mode for players that know their way around the battlefront, Supremacy is ideal for those craving all-out multiplayer action.

If you’re the defending type, Supremacy will guarantee many enemies assaulting your control point. If you’re an attacking player, you’ll surely find them trying to defend their control point from capture, ensuring constant frontline action.

Almost all vehicles in Star Wars Battlefront will take part in the fight, so keep an eye on the sky for TIE fighters and X-wings soaring through the sky to assist the quest for supremacy at each location. Heroes and Villains will also join the fight, and their unique abilities will help both sides in different ways.

As for map size, Supremacy will offer the largest fighting grounds that Star Wars Battlefront has to offer.

Darkstorm40
About Darkstorm40

Relatively recent convert to Battlefield but now hooked. Not the best aim or sharpest reflexes but good team player.

Hates people complaining unnecessarily and believes you should always offer solutions – yes, I’m looking at all the Battlefield 4 haters.

General IT bod during the day and all-round geek at all other times.

Owner of bfmedic.com.

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